FYP Testing on tablet

Hey guys,

I have been working hard to get the prototype up and running. I have the game up and running on my nexus 7. I have implemented a few new featurePostss as well, one of these features was a pick up HUD, which means if the player collides with a gem he will pick it up and the score will go on to that HUD.

I used the third person script provided by Unity and edited it to help create the constant running and jumping feature. A friend of mine Friedrich helped me with the touch inputs called ‘Player Controls’ this helps register the touch inputs on the tablet.

OnTablet

Scripts

What I plan to do for next post is have a cube following the player, this will be the placement for the shaman wolf chasing the player.

Thanks and lets continue