Game Description: The Division is a third-person tactical shooter action role-playing game, in which the player takes on the role of a Division agent, who must restore order to a broken New York.
Platform: PS4/XboxOne Genre: RPG/Action/Multiplayer
Role: Jr Technical LD Date: May 2014 – Mar 2016
Technical Level Design:
- Set-up custom LD Nodes, which would speed up level designers work
- Created Template (Prefabs) of Open world mission which other LD’s could place around and customise
- Rational Level Design OW events, to create more distinct feelings between each event type
- Worked closely with AI designers to help best setup guidelines for Enemy Archetypes
- Helped to support LD the best I could with optimising the scripting side of their workload
Level Design:
- LD District owner of Turtle Bay
- Worked on setting up the OW, to make sure all was prepared with correct metrics and cover
- Designing and blocking out space for players to use for side missions
- Creating Safe Houses in which players can use for resting spots
- Working alongside Enviro Art to make sure the full vision of the game was realized
- Distributing collectibles for players to find