Design Pillars – The Core of Your Game Hey Game Gurus, *Disclaimer, all opinions are my own and do not reflect my employers* I hope everyone... Read More →
Kingdom Hearts: Combat Evolution with Character Evolution Hello Design peeps, I hope you are all enjoying playing and or making the games you love! I apologise... Read More →
Documentation a Necessary Evil Hey Team, (Disclaimer: these are my opinions and only my opinions) Hope everyone is doing well making/playing the... Read More →
Mechanics – Building on the Foundation Hello my Design Enthusiasts, I hope all is well and everyone is playing/making the games they love. The last... Read More →
Mechanics – Depth Knows Best (Disclaimer: All opinions are my own and solely my own.) Hello my Design Enthusiasts, I hope you are... Read More →
Controller – Replicating the Movement Hello party people, (Disclaimer: These are MY opinions and MY opinions ALONE! I am not questioning others work, I am just offering another option)... Read More →
Game Details: Turning Ordinary to Extraordinary – Part 2 Hey team, Hoping that everyone is doing well and are having a great time making or playing games! This... Read More →
Game Details: Turning Ordinary to Extraordinary – Part 1 Hey guys, Hope everyone is well and enjoying playing/creating games (when this blog was released was when FFXV and... Read More →
Cyberpunk 2077 Game Description: is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour, and body... Read More →
Jungle Gyms (Playgrounds) Real Life Level Design – Our First Encounter Hey guys! Hope everyone is doing well and you’re ready to have your minds blown about parks (plays explosion... Read More →