Name: Max Pears
Current Position: Level Designer
Current Employers: CD Projekt Red
Bio: I am extremely passionate about game and level design! One of my favourite elements of design is game play. This is crucial to all games because if it doesn’t feel or respond correctly then it won’t be a fantastic game. With new forms of input becoming available to designers you new designs and game play will develop into something new and amazing for players. I crave to be at the forefront of this new era of games.
Second is in level design and how we leave subconscious clues for the players to pick up and lead them to the correct location. Such as lighting, level composition and object placement. To get this right takes a lot of time, testing but once correct it helps the flow reach brilliance.
Thirdly is technology, I love how tech constantly advances which gives us new toys to play around with and create something new and exciting. This could be the touch screen on mobiles and how they work with new control schemes. Movement in Augmented Reality, how this can be incorporated in to game play. Or Android consoles such OUYA and how we can find that sweet spot in-between ‘indie’ and ‘AAA’ . I am always trying new things with different tech to see how we constantly advance and improve as an industry.
Previous Employers: Ubisoft Reflections, FOG Media, Ocelot Entertainment
- The Division
- Pygmy Panic
- Truck License 2
- Street Racing
- Stan’s Parking Jam
- Truck Challenge
- Colin Cooper’s Racing
- High Rise
- Tesside University’s Game Designer of the year 2014
- 2 Games in the Android App Charts
- Dare to be Digital Finalist 2014
- Snow Drop
- Construct 2
- Level Design
- Rational Level Design (RLD)
- Flash (basic)
- Maya (Basic)
- 3DS Max (Basic)
- Adobe premier
View my CV on the main menu to see more of my abilities.