FYP: Assets

Hey guys,

I have mentioned about outsourcing my art work, I have found a great company called BitGem which created the dragon, well they also do environments too. I now obtain the assets and have imported them into my level.

ArtAssets

In the picture there is some barrels, a door and some pillars. These are all going to be added into my gameplay events. The player will have to jump over the barrels but if the player runs into the then he will fail. If the dragon’s fireball collides with a pillar it will knock it down shaping the environment. If player’s wish to get through the doors then they will have to swipe their finger to the right which will smash open the door for them to pass through.

I will be using the candles on the ground to create ambient light, this is a slight worry. Simply because lighting can cause some technical issues with mobile devices.

Thanks and lets continue.