Game Description: Enemy factions have created strongholds underground. Players now take the fight to them in procedurally generated dungeons
Platform: PS4/XboxOne Genre: RPG/MMO-Shooter
Role: Level Designer Date: Mar – Jun 2016
Level Design Blockout:
- Paper Design – Create 2D maps of the new rooms (levels) how they could be designed to fit our level generation system
- Blockout Rooms – Using our LD Kit, create rooms which would support multiple entrances, combat, traversal, enemy reinforcements, clear spacing for multiple objectives
- Working with Art – Communicating with art regularly so they had a clear vision of what the space was as well as the gameplay intent. Making sure their vision artistically was also realized
Level Design Scripting:
- Spawn Enemies/plan their patrol routes
- Make sure correct variables were exposed to allow the l generating system to work correctly
- Setup Gameplay devices in each room to allow for gameplay variation